![]() ![]() Choose Alphabet>Writing>Literacy if you want to focus on science development.However ,make sure you can reach masonry and irrigation first as the give you a free wall (+100% city defense) and +1 pop in each city. Choose Granary>Masonry>Irrigation if you want to focus on city development.Choose Horseriding>Feudalism, if you want to rush the enemy in the early game.(ex: being the first to research gunpowder would grant you a rifleman unit in your capital city.) After a few turns a message will pop up asking you what to research next. Many techs grant you a bonus for being the first to research them, this bonus may include gold, culture or science bonuses for your cities, even Great People! Being the first to discover a military oriented technology will always grant you one free unit of that technology. This forces enemies to attack across a river and also up a hill! (-50% attack for them, +50% defense for you!) An optimal city location would be a hill surrounded on multiple sides by rivers. However settling next to a hill gives the enemies a +50% attack bonus when attacking from that hill. However settling on a hill is very good, as it gives your city a much improved line of sight and adds a whooping +50% attack and defensive bonus to units stationed inside. Avoid: Likewise you should settling adjacent to mountains, and hills, unless the hill contains iron (with early technology iron-working this gives you a hefty production boost), or if the mountains contain gold, or gems(both of which give you, well, gold).It is also a good strategy to settle directly next to a barbarian village, as they give you a free militia and there is a valuable resource tile underneath them. ![]() Any opposing civilization that attacks from across a river has its attack power slashed by 50%. Look for: Be on the lookout for rivers and resource tiles, these can provide a ton of extra food ,production, and trade.Look for enemy capitals, native villages, and resources. A good place to play should be a city surrounded by 2 grasslands, 3 forest, and 2 sea tiles. ![]() This should be a location with 4+ food, 4+ production (hammers), and 4+ trade. Continued abuse of our services will cause your IP address to be blocked indefinitely.Move your settler to an optimal capital city starting position. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. ![]()
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